Rotating Heroes
Original price
$20.00
-
Original price
$20.00
Original price
$20.00
$20.00
-
$20.00
Current price
$20.00
Rotating Heroes brings in guest Dungeon Masters to guide you through a single-session campaign.
Here's what you get
-90 minute D&D session (no advanced prep required from you)
-7 count dice set for you to keep
-1 drink ticket good for any beverage valued up to $7
-10% off any D&D merchandise purchase including books, dice, & accessories
We are running 3 campaigns during each session. Upon arrival, you can choose any of the following campaigns. Each campaign is limited to 6 players.
-90 minute D&D session (no advanced prep required from you)
-7 count dice set for you to keep
-1 drink ticket good for any beverage valued up to $7
-10% off any D&D merchandise purchase including books, dice, & accessories
We are running 3 campaigns during each session. Upon arrival, you can choose any of the following campaigns. Each campaign is limited to 6 players.
Session 1: 12:30-2:00p
Session 2: 2:30-4:00p
Session 1:
Mo Snakes, Mo Problems - System: Lamentations of the Flame Princess. The Duke of Roethberg's son is missing. He is known for his lavish lifestyle and hedonistic ways, bringing constant problems upon the family name. You have been paid a handsome sum to find the lad and bring him back safely to his father. In fact you are hot on his trail of debauchery, and have traced his current whereabouts to the small hamlet of Nonsbeck, a backwater little hovel. Now all that's left is finding out where he is in town, force him back to his manor, and get paid handsomely.
Whodunit - System: DnD 5e - The wizard, Whudunit, has crafted a most sinister series of dungeons. That is stocked with deadly traps that only wit and knowledge can guide someone through. Horrible puns, so bad they can threaten the sanity of the most strong willed of heroes. And monsters (All dungeons need those!) 'The Wizard, Whudunit' is a fast paced light hearted module aimed at the more humorous sides of adventuring. Players will be provided a plethora of unorthodox champions to pick from.
Who Gives A Flying Fuck About Modern Art - System: Indie RPG. You're all trapped in a modern art museum, and the curator has said that you have to figure out the overarching theme at the end in order to get out! Can you make meaning from random black squares on white canvas? A game about having a love/hate relationship with modern art.
Session 2:
Booking Up - System: No One Gets Out of Here Alive - An overnight charity event becomes a fight for survival as our characters are beset by a malevolent force. Can they band together to find a way to make it through the night?
Ghost Punchers - System: Savage Worlds - You're a Ghost Puncher! You punch ghosts! There are mysterious things going down in Bermuda Heights. Can you figure out what haunting is causing them, and punch the ghosts into the after-after-life before it's too late?
DnD Gets Tactical - System: DnD 4e - Hepliak, the God of the Past has put an adventuring party up to a most nefarious task: to see how things were different back in their day and fight through their challenges! Hepliak also said something about kids these days and getting off their lawn, but who knows what that means? We're going through a sepia-toned dungeon crawl with rose-tinted glasses. Also hey where are my spell slots and what are these encounter powers?
Game on, nerds.