Rotating Heroes brings in guest Dungeon Masters to guide you through a single-session campaign.
Here's what you get
-90 minute D&D session (no advanced prep required from you)
-7 count dice set for you to keep
-1 drink ticket good for any beverage valued up to $7
-10% off any D&D merchandise purchase including books, dice, & accessories
We are running 2 campaigns during each session. Upon arrival, you can choose any of the following campaigns. Each campaign is limited to 6 players.
Session 1 (12:30-2:00pm):
The Misadventures of Candyland - System: DnD 5e -The heroes have been banished to a plane of dread and terror, where sweet treats delight and scare. Can the heroes escape from Candyland of Ravenloft with their lives?
First We Must Create The Universe - System: Tiny Gods - Roleplay as mythical gods as we go through and create (and possibly ruin!) an entire world together! From creation of the world to civilizations, even down to local pesky thieves guilds and mythical creatures that cause trouble for others.
Session 2 (2:30-4:00pm):
Ghost Punchers - System: Savage Worlds - You're a Ghost Puncher! You punch ghosts! There are mysterious things going down in Bermuda Heights. Can you figure out what haunting is causing them, and punch the ghosts into the after-after-life before it's too late?
Oops All Healers! System: Pathfinder/DnD (Final Fantasy d20) - A party of disgruntled healers get together and decide that they'll just clear the Temple of the Ancients themselves! The tavern-folk scoff, "No one but healers? It'll never work!" But you'll show them! You'll show them all! Now does anyone know how to swing a sword?
Game on, nerds.